Thursday, January 23, 2025
spot_img

Scientists create improved eye tracking tech for VR systems

Date:

Share post:

spot_img
spot_img

Researchers have developed a mathematical model that helps accurately predict the next gaze fixation point and reduces the inaccuracy caused by blinking.
The study, published in the SID Symposium Digest of Technical Papers, indicates that the model would make VR/AR systems more realistic and sensitive to user actions.
“We have effectively solved the issue with the foveated rendering technology that existed in the mass production of VR systems,” researcher Viktor Belyaev, Professor at the RUDN University in Russia.
Foveated rendering is a basic technology of VR systems.
When a person looks at something, their gaze is focused on the so-called foveated region, and everything else is covered by peripheral vision.
Therefore, a computer has to render the images in the foveated region with the highest degree of detail, while other parts require less computational powers.
This approach helps improve computational performance and eliminates issues caused by the gap between the limited capabilities of graphic processors and increasing display resolution.
However, foveated rendering technology is limited in speed and accuracy of the next gaze fixation point prediction because the movement of a human eye is a complex and largely random process.
To solve this issue, the researchers developed a mathematical modeling method that helps calculate next gaze fixation points in advance.
The predictions of the model are based on the study of the so-called saccadic movements (fast and rhythmic movements of the eye). They accompany the shifts of our gaze from one object to another and can suggest the next fixation point.
However, these models cannot be used by eye trackers to predict eye movements because they are not accurate enough, the team said.
Therefore, the researchers focused on a mathematical model that helped them obtain saccadic movement parameters. After that, this data was used to calculate the foveated region of an image.
The new method was tested experimentally using a VR helmet and AR glasses.
The eye tracker based on the mathematical model was able to detect minor eye movements (3.4 minutes, which is equal to 0.05 degrees), and the inaccuracy amounted to 6.7 minutes (0.11 degrees).
Moreover, the team managed to eliminate the calculation error caused by blinking: a filter included in the model reduced the inaccuracy 10 times. (IANS)

spot_img
spot_img

Related articles

WEF 2025: WHO’s role essential for maintaining global health systems, says Adar Poonawalla

New Delhi, Jan 23: Even as the US has pulled out from the World Health Organization, Serum Institute...

Foreign cigarettes valued at 3.38 crore seized in Mizoram, one arrested

Aizawl, Jan 23: Foreign cigarettes valued at Rs 3.38 crore were seized from Tuichang bridge areas of Lawngtlai...

Subhas Chandra Bose’s grand nephew recalls PM Modi’s efforts in honouring Netaji’s legacy

New Delhi, Jan 23: As the nation celebrates ‘Parakram Diwas’ (day of valour) marking the birth anniversary of...

Negligence caused Jalgaon train tragedy: Majeed Memon slams Indian Railways

Mumbai, Jan 23:  Senior NCP (SP) leader Majeed Memon on Thursday slammed the Indian Railways following the tragic...