Wednesday, December 11, 2024
spot_img

There is no stopping online games among Indian youth

Date:

Share post:

spot_img
spot_img

New Delhi: “Ye PUBG wala hai kya?” Prime Minister Narendra Modi asked a mother who raised concerns about her son being too involved into online games during the “Pariksha pe Charcha 2.0” event on Tuesday.
The ground reality is that online, multi-player games have taken over the millenials big time in India, sending the earlier individual mobile games like Candy Crush and Temple Run almost into oblivion.
Youngsters in smaller towns and cities can now be seen playing two such battlefield Internet games — PlayersUnknown Battleground (PUBG) and Fortnite — as smartphone penetration increases in leap and bound (there are nearly 430 million smartphone users in India now).
These “survival of the fittest” games where mobile users fight each other in real-time using virtual warfare techniques, have eclipsed single-player mobile games, say industry experts.
According to a report by the Mobile Marketing Association (MMA) and Kantar IMRB in association with POKKT, a smartphone advertising platform for mobile games, the mobile gaming industry in India is projected to reach $943 million in 2022 driven by rising smartphone use and growing mobile app market.
“We also have post-millennials who are heavy on gaming and smartphone brands are responding to this by pushing devices with greater processing power than before, as a result of which, games like PUBG and Fortnite are here to stay,” Prabhu Ram, Head-Industry Intelligence Group (IIG), CMR told IANS.
According to the report, three out of four Indian gamers play mobile games at least twice a day, for an average of over 60 minutes, each day.
Mobile gaming is also prevalent in tier-2 and tier-3 cities, with similar amounts of time spent by the users, the report added.
According to Hemant Mehta, Managing Director, Kantar IMRB and Chief Strategy Officer, Kantar South Asia, the “consumers have taken to mobile gaming in a big way, yet it still remains a relatively untapped advertising channel in India”.
Since single-player mobile games were rendered monotonous at some point, players did not get aggressively hooked on to them as compared to the adrenaline-pumping, multi-player online games.
The New-Age games are regularly updated with newer features, allowing the gamers to experiment with creating their own avatars, styling their own looks, choosing their own weapons, reading maps, making strategies and more.
In a quest to experiment with newer career opportunities, young adults are also exploring gaming at a professional level today.
“With the proliferation of smartphones, gaming as a concept has picked up in India and the market is also ready now for PC gaming,” Vickram Bedi, Senior Director-Personal Systems, HP Inc India, told IANS.
Micro-blogging site Twitter recently revealed that it recorded one billion tweets on games with role-playing mobile game “Fate/Grand Order” topping the charts, closely followed by Fortnite and PUBG.
With the kind of loyalty towards games in terms of increased user-base, reach and time invested that has been noted in recent years, it would not be wrong to say that from just being a mode of recreation, group mobile gaming has risen to become a new dimension of existence for the millenials in India, say experts. (IANS)

spot_img
spot_img

Related articles

NESO-KSU observes Black Day against CAA

Shillong, Dec 11: Black flags were put up in the city on Wednesday, particularly at Khyndai Lad, Motphran...

Two-member UNHCR team meets Rohingyas in Jammu

Jammu, Dec 11: Officials said here on Wednesday that a two-member team of the United Nations High Commissioner...

B’luru man kills self over Rs 3 cr divorce settlement demand; body for harassed men to move SC

Bengaluru, Dec 11: Following the death of an automobile company executive from Uttar Pradesh in Bengaluru allegedly over...

73 pc of e-commerce, tech startups planning workforce expansion in India

Bengaluru, Dec 11: About 73 per cent of the e-commerce and tech startups are planning workforce expansion, signalling...